Mar 08, 2006, 10:12 PM // 22:12
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#1
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Jungle Guide
Join Date: Jun 2005
Location: Topeka, Kansas
Guild: Tyrian Fo Lyfe [word]
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Nyog Degen Build
Nyog Shock Axe
Warrior/Elementalist
Level: 20
Strength: 13 (12+1)
Axe Mastery: 16 (12+4)
Air Magic: 3
Sprint (Strength)
Frenzy (Warrior other)
Eviscerate [Elite] (Axe Mastery)
Executioner's Strike (Axe Mastery)
Axe Rake (Axe Mastery)
Distracting Blow (Warrior other)
Shock (Air Magic)
Resurrection Signet ()
Nyog Crip Shot
Ranger/Mesmer
Level: 20
Expertise: 14 (11+3)
Wilderness Survival: 13 (11+2)
Marksmanship: 9 (8+1)
Crippling Shot [Elite] (Marksmanship)
Apply Poison (Wilderness Survival)
Distracting Shot (Expertise)
Savage Shot (Marksmanship)
Hunter's Shot (Marksmanship)
Dust Trap (Wilderness Survival)
Whirling Defense (Expertise)
Resurrection Signet ()
Nyog Spiteful Necro
Necromancer/Mesmer
Level: 20
Soul Reaping: 8 (7+1)
Curses: 16 (12+4)
Death Magic: 5 (4+1)
Inspiration Magic: 10
Spiteful Spirit [Elite] (Curses)
Faintheartedness (Curses)
Parasitic Bond (Curses)
Power Drain (Inspiration Magic)
Leech Signet (Inspiration Magic)
Well of the Profane (Death Magic)
Mantra of Resolve (Inspiration Magic)
Resurrection Signet ()
Nyog Migraine Mesmer
Mesmer/Elementalist
Level: 20
Fast Casting: 9 (8+1)
Inspiration Magic: 10 (9+1)
Illusion Magic: 15 (11+4)
Earth Magic: 6
Air Magic: 5
Migraine [Elite] (Illusion Magic)
Arcane Conundrum (Illusion Magic)
Conjure Phantasm (Illusion Magic)
Gale (Air Magic)
Ward Against Foes (Earth Magic)
Power Drain (Inspiration Magic)
Leech Signet (Inspiration Magic)
Resurrection Signet ()
Nyog Windborne Blood
Necromancer/Elementalist
Level: 20
Soul Reaping: 7 (6+1)
Curses: 10 (9+1)
Blood Magic: 16 (12+4)
Death Magic: 4 (3+1)
Air Magic: 7
Malaise (Curses)
Life Siphon (Blood Magic)
Well of Blood (Blood Magic)
Necrotic Traversal (Death Magic)
Gale (Air Magic)
Windborne Speed (Air Magic)
Offering of Blood [Elite] (Blood Magic)
Resurrection Signet ()
Nyog SB Aegis Seed
Monk/Mesmer
Level: 20
Divine Favor: 9 (8+1)
Healing Prayers: 15 (11+4)
Protection Prayers: 9 (8+1)
Inspiration Magic: 9
Orison of Healing (Healing Prayers)
Heal Other (Healing Prayers)
Dwayna's Kiss (Healing Prayers)
Holy Veil (Monk other)
Healing Seed (Healing Prayers)
Aegis (Protection Prayers)
Channeling (Inspiration Magic)
Spell Breaker [Elite] (Divine Favor)
Nyog RC Prot
Monk/Mesmer
Level: 20
Divine Favor: 11 (10+1)
Protection Prayers: 15 (11+4)
Inspiration Magic: 10
Restore Condition [Elite] (Protection Prayers)
Guardian (Protection Prayers)
Mend Ailment (Protection Prayers)
Protective Spirit (Protection Prayers)
Holy Veil (Monk other)
Aegis (Protection Prayers)
Channeling (Inspiration Magic)
Convert Hexes (Protection Prayers)
Nyog OoB Healer
Monk/Necromancer
Level: 20
Divine Favor: 11 (10+1)
Healing Prayers: 15 (11+4)
Blood Magic: 10
Infuse Health (Healing Prayers)
Orison of Healing (Healing Prayers)
Heal Other (Healing Prayers)
Dwayna's Kiss (Healing Prayers)
Holy Veil (Monk other)
Offering of Blood [Elite] (Blood Magic)
Healing Seed (Healing Prayers)
Heal Party (Healing Prayers)
Thanks to M E N E L D U R formerly of Nyog for submitting this build. Spam hexes and degen, while your warrior gets on the Heal Party guy.
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Mar 09, 2006, 10:48 AM // 10:48
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#2
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Ah... the monk's nightmare build Came across them twice, both times we got beat within 2 minutes
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Mar 09, 2006, 04:54 PM // 16:54
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#3
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Lion's Arch Merchant
Join Date: Mar 2006
Location: The Netherlands
Guild: Lament of the Phoenix [LotP]
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degen builds are nightmares for monks:P
btw: some1 with martyr will get all poison and bleeding away.
the best against this is:
monks removing as much hexes as possible while the team killing a mesmer or necro. When a necro and mesmer are dead there isnt much degen.
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Mar 09, 2006, 06:26 PM // 18:26
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#4
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Frost Gate Guardian
Join Date: Oct 2005
Location: California
Guild: Paper Airplane Pilotz[boom]
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The build is pretty outdated. We modifyed it even more, it just meneldur wasnt there :P. That build up there imo is a incomplete version.
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Mar 11, 2006, 05:21 AM // 05:21
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#5
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Pre-Searing Cadet
Join Date: Dec 2005
Guild: Not Your Ordinary Guild [Nyog]
Profession: W/Mo
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I didn't say it was the most up to date build, Wheel wanted to make a build database for people that are new to Tombs so they don't get forced to play IWAY. This build is the one that used to hold halls daily, and new players should be able to use it effectivly to get some fame. The fact is that this build has won halls more times than the "nOp" modification to it, you guys can run whatever you want.
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Apr 05, 2006, 04:30 AM // 04:30
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#6
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Ascalonian Squire
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TY for the build I am R1 and pretty sick of IWAY planning on trying this out.
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Apr 05, 2006, 05:54 AM // 05:54
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#7
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Maybe the Cripling ranger would be better off with a 16/12/7 attribute spread now. The nerf hit that guy pretty hard.
Last edited by tafy69; Apr 05, 2006 at 03:59 PM // 15:59..
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Apr 05, 2006, 09:38 AM // 09:38
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#8
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Re:tired
Join Date: Nov 2005
Profession: W/
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15 is the breakpoint in Expertise for a Crip-Shot ranger now.
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Apr 05, 2006, 03:59 PM // 15:59
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#9
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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No 16 is breakpoint for 15>5 energy
15 is 15>6
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Apr 05, 2006, 04:43 PM // 16:43
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#10
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Re:tired
Join Date: Nov 2005
Profession: W/
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I was under the impression that due to the way Guild Wars always rounds the numbers up, a Crippling shot that is at 5.4 energy with 16 expertise is still 6 energy in practice?
Could be wrong. :<
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Apr 05, 2006, 05:18 PM // 17:18
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#11
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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GuildWars always rounds the numbers down, so 5.4 is 5 energy
Last edited by tafy69; Apr 05, 2006 at 05:24 PM // 17:24..
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Apr 05, 2006, 05:49 PM // 17:49
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#12
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Re:tired
Join Date: Nov 2005
Profession: W/
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God damnit. I hate being wrong.
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Apr 05, 2006, 06:19 PM // 18:19
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#14
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Lion's Arch Merchant
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Quote:
Originally Posted by meneldur
Wheel wanted to make a build database for people that are new to Tombs so they don't get forced to play IWAY.
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new people aren't 'Forced' to play IWAY, most choose it. And they choose it for reasons identically oposite to why someone would chose this build. A degen build, especially one like this is a slow killing build. Against a bad team your match time will easily run over 10 minutes, a decent team double it. A good team, prolly 30 minutes, the match may never end if you don't get lucky. Against another degen build that is similar? The match will end when one team rage quits. No one wants to sit and spam hexes for a half hour for one fame, stuff like this doesnt work well anymore.
new people want to go in and play fast, they don't want to sit around and set shit up for an hour. You want a build for new people to play give them the extremely basic and no communication required build of 2 axe wars, 3 burn mesmers and 3 monks.
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Apr 05, 2006, 09:04 PM // 21:04
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#15
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Academy Page
Join Date: Feb 2006
Guild: Forlorn Saivor
Profession: N/E
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would virulence+ F dreams fit into this build?
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Apr 06, 2006, 01:00 AM // 01:00
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#16
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Krytan Explorer
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
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I really love this build, being playing it for a while now, with some small variations. Some of these being:
Ward Foes replaced by Ward Melee on the Migrane Mes.
Monks changed to standard Woh, Sb/infuse, RC prot.
Ranger rebuilt with choking gas & Poison Arrow.
Few other odds and ends changed.
I'm really curious as to your most recent amendments Meneldur. Any chance of a post or perhaps a PM if you didnt want to share it openly?
Dont know about it being an alternative to IWAY as I have noticed that most random R3/6 PuGs dont communicate enough with each other to pull this build off effectively, however, the guild group have taken halls quite a few times over the past month with this build.
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Apr 06, 2006, 03:52 AM // 03:52
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#17
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Academy Page
Join Date: May 2005
Guild: No Opposing Party
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no opposing party ran it with a mo/n with scourge healing and parasitic cover up, oob and healing. the monk would switch headpieces when it was holding mode time, this took the curse necro's place.
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Apr 12, 2006, 12:01 AM // 00:01
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#18
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Ascalonian Squire
Join Date: Jan 2006
Guild: Villians of Oceania [voO]
Profession: W/R
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Quote:
Originally Posted by icemonkey
A degen build, especially one like this is a slow killing build. Against a bad team your match time will easily run over 10 minutes, a decent team double it. A good team, prolly 30 minutes, the match may never end if you don't get lucky.
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This is not true at all, I ran this build a few nights ago, and yes it kills slow just not that slow. We made it to halls and we got unlucky and had to fight to verse another team before the team holding. We killed them in 8 minutes (They were rank 9+ team) and didnt have enough time to kill the holding team.
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Apr 12, 2006, 05:36 PM // 17:36
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#19
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Krytan Explorer
Join Date: Jul 2005
Location: California
Guild: Lordz of War
Profession: R/E
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we did some , It's GREAT !!!!!
, plz if any variation , Can some of you plz hook us with us and show us the rope ?
IGN "Sample Attack" Thanx
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Apr 13, 2006, 03:24 PM // 15:24
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#20
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Frost Gate Guardian
Join Date: Oct 2005
Guild: Paper Airplane Pilotz
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At the time this build was played it ripped through teams fast enough to make peoples heads spin. And in the weeks following it's appearance, when people attempted to duplicate it the matches STILL went fast. I can't make a direct comment on how it would run now because the metagame is a bit different now then it was then. If the build isn't killing quick then the people running it are doing a poor job, mainly meaning the heal parties are not getting shut down properly. About degen though, it's relatively easy to play for a new-ish team. Not easy to play well, but thats true of any build. However, degen will allow for a reasonably high percent chance of success while allowing for certain errors or lapses on the part of the players in it. Nyog didn't make many such errors when playing it with their A team.
Last edited by Sephir Demange; Apr 13, 2006 at 08:55 PM // 20:55..
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